So, what's this website all about?
The entertainment industry has a tremendous impact on how we conduct and perceive ourselves as human beings. Quite recently, video games have transitioned into becoming just as ubiquitous and significant as television, film, and music. A whopping 155 million Americans play video games, with 4 out of five households owning a device used to play video games. This topic is of importance as it is a facet of our society that can affect our actions and behaviors, much in the same way that other mediums such as television already does. The video game industry has provided innumerable hours of entertainment for people of all ages. However, the debate on whether video games are benign or detrimental to human societal and psychological behavior remains as heated as ever. There have been various ideologies and perspectives surfacing throughout the years, each offering a variety of differing explanations for how video games influence people.
The first perspective holds the view that video games can cause aggressive and even violent tendencies. Another perspective provides that video games have no such impact on causing such violent behaviors. Corroborated by scientific study, this perspective serves to show the absence of a link between video games and aggressive behaviors. A third perspective pushes that video games have a wealth of positive effects on the human mind, thus moving away from the notion that video games are a significant factor in contributing towards modern day violence. Each of the aforementioned stakeholders in this relatively young debate of the effects of video games in contemporary society present and offer both viable solutions and critical thought. This ambitious project serves to evaluate the proponents’ ideologies, their evidence, and what can be achieved from our current knowledge on how to move society forward.
The first perspective holds the view that video games can cause aggressive and even violent tendencies. Another perspective provides that video games have no such impact on causing such violent behaviors. Corroborated by scientific study, this perspective serves to show the absence of a link between video games and aggressive behaviors. A third perspective pushes that video games have a wealth of positive effects on the human mind, thus moving away from the notion that video games are a significant factor in contributing towards modern day violence. Each of the aforementioned stakeholders in this relatively young debate of the effects of video games in contemporary society present and offer both viable solutions and critical thought. This ambitious project serves to evaluate the proponents’ ideologies, their evidence, and what can be achieved from our current knowledge on how to move society forward.